Beyond the classic Tibia skills, Krovot Old features a full gathering, crafting & living-world loop. You harvest raw materials out in the world, level up your professions by using them, and turn those materials into tools, elite gear, buff food, powerful relics and equipment-enhancing runes at dedicated crafting stations. Every profession is a long-term grind — from level 0 all the way to 100.
Your progress is shown in the in-game Skills panel: Fishing (the native Tibia skill) plus four custom professions — Crafting, Cooking, Mining and Skinning.
Mining
Tool: Pickaxe
Strike mountain rocks for Ore, crystal veins for Crystal Orbs and the occasional raw gem — the backbone of every forged item.
Skinning
Tool: Cleaver
Skin the corpses of slain creatures for hides. Tougher monsters drop rarer leathers — if your cleaver is good enough.
Fishing
Tool: Fishing Rod
The native skill. Crafted rods reel in premium fish across oceans, icy seas, swamps and even lava.
Crafting
Tool: Forge
At a Forge, turn ore, orbs, leather and gems into tools, fishing rods, elite gear, relics and runes.
Cooking
Tool: Oven
At an Oven, bake pies and lasagna that restore food and grant temporary stat buffs.
Every time you use a profession — each pick swing, each skinning attempt, each fish reeled in, each item crafted — you earn tries toward the next level. The higher your level, the more tries the next one costs, so the road to 100 is a true long-term goal.
Your level also makes you more effective. Gathering tools have a base success chance, and your skill adds a bonus on top of it:
The skill bonus scales linearly with your level, up to +15% at level 100.
No matter how high the total climbs, every gathering action is capped at 95% success.
| Skill Level | Bonus added to the tool's base chance |
|---|---|
| Level 0 | +0% |
| Level 25 | +3% |
| Level 50 | +7% |
| Level 75 | +11% |
| Level 100 | +15% |
Anyone can pick up any profession from level 0 — no quest required. But once you reach the unlock milestone, the profession is officially mastered and three things happen:
| Profession | Unlocks at |
|---|---|
| Crafting, Cooking, Mining, Skinning | Skill level 20 |
| Fishing (native skill — far slower to grind) | Skill level 10 |
Looking for guidance? Seek out the master Switch in the Temple of Thais. He tracks all five professions, can unlock one for you the moment you qualify, and hands out the matching outfit on request. See the Mentor & Rewards section below.
Equip a pickaxe and use it on a mining target. There are two kinds of nodes:
Veins are repeatable nodes: each strike rolls a chance to extract and slowly depletes the node. Once exhausted, a vein regenerates on its own after 30 minutes, so a mining spot is never lost — it simply needs time to recharge. Even a plain pick can chip a Crystal Orb out of a vein (low chance), which is how a brand-new miner gets started.
A clever twist: the weaker your pickaxe, the more attempts it makes per use — a Rough Pickaxe swings harder (more tries) while a Crystal Pickaxe is precise. Better tools also have a small chance to break, so keep a spare.
| Image | Pickaxe | Base on Rocks | Base on Veins |
|---|---|---|---|
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Rough Pickaxe Tier I |
35% | 30% |
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Forged Pickaxe Tier II |
60% | 55% |
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Crystal Pickaxe Tier III |
85% | 80% |
Raw metal mined from mountain rocks. The core material for forged tools and gear.
Extracted from crystal veins. Used to forge your very first tools and as a binder in advanced recipes.
Equip a cleaver and use it on a fresh creature corpse to extract leather. Special corpses are repeatable and allow several skinning attempts before they are used up. The leather you get depends on the type of creature you skinned — and the rarer the hide, the better your cleaver must be. Each cleaver can only skin creatures up to a certain class:
| Image | Leather | Skinned from |
|---|---|---|
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Leather — |
Most regular creatures across the world. |
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Fish Leather Tier I |
Premium fish caught with a crafted rod. |
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Dragon Leather Tier II |
Dragon, Dragon Lord, Frost Dragon, Sea Dragon, Demodras and similar drakes. |
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Demonic Leather Tier III |
Demon and the great demon bosses (Morgaroth, Orshabaal, Bazir, Apocalypse, Infernatil). |
| Image | Cleaver | Base Chance | Can skin |
|---|---|---|---|
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Blackhide Cleaver Tier I |
35% | Up to class 2 (common beasts) |
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Crimson Hunting Cleaver Tier II |
60% | Up to class 4 (dragons & drakes) |
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Primordial Obsidian Cleaver Tier III |
85% | Up to class 5 (demons & bosses) |
Tip: a weaker cleaver makes more skinning attempts per corpse, but it simply cannot harvest a dragon or a demon — you need the matching tier. Cleavers also have a small chance to break with use.
Fishing uses the native Tibia skill, but the crafted rods unlock premium fish — used both for cooking and as a source of Fish Leather. The higher the rod's tier, the bigger its catch pool and the better its base chance to land a premium fish (which also rises with your Fishing skill).
| Image | Rod | Base Catch Chance | Where it fishes |
|---|---|---|---|
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Mariner Rod Tier I |
25% | Open water — basic premium fish |
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Abyssal Rod Tier II |
45% | Open water — wider premium pool |
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Celestial Rod Tier III |
70% | Open water — all six premium fish |
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Volcanic Rod Special |
85% | Lava only — Lava Fish & Firemouth Fish |
The waters of Krovot are not all the same. Certain fish only appear in specific biomes — cast your line in the right place to land them:
Bluefin Tuna
Ocean
Clownfish
Ocean
Golden Dorado
Ocean
Green Perch
Swamp
Northern Pike
Ice
Salmon
Ice
Lava Fish
Lava
Firemouth Fish
Lava
Tip: every premium fish restores 12 food. Skin them with a cleaver to obtain Fish Leather, the material used to craft the higher-tier fishing rods.
Crafting happens at two stations placed in the world. Stand next to one and use it (or click Open) to open its recipe window. The window shows every recipe you can attempt, its materials (green = you have it, red = you're missing it) and your live success chance.
Success chance = base + your skill × a per-recipe multiplier, capped at 95%. When you attempt a recipe the materials are always consumed. On a success you get the item, gold is charged and you gain +2 tries; on a failure you keep your gold but lose the materials and gain +1 try (you train by trying). Higher skill means cheaper, safer crafts — and unlocks the recipes gated behind it.
The Forge also requires an Iron Hammer in your backpack. The Oven has no such requirement — cooking is open to everyone from the start.
Powers the Crafting profession. Turns ore, crystal orbs, leather and gems into pickaxes, cleavers, fishing rods, elite gear, Giant Gems and runes.
Powers the Cooking profession. Bakes pies and lasagna that restore food and grant temporary stat buffs.
Your first tools are forged almost purely from Crystal Orbs with a high success rate — the perfect bootstrap for a new crafter. Higher tiers demand ore, themed leathers and a minimum Crafting (and sometimes Mining) level, and grow steadily harder to craft.
| Image | Result | Materials | Gold | Requirements |
|---|---|---|---|---|
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Rough Pickaxe | 5 Crystal Orb | 500 gp | Crafting 0 |
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Blackhide Cleaver | 5 Crystal Orb | 300 gp | Crafting 0 |
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Mariner Rod | 4 Crystal Orb | 400 gp | Crafting 0 |
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Forged Pickaxe | 10 Ore, 3 Crystal Orb | 2,000 gp | Crafting 15, Mining 10 |
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Crimson Hunting Cleaver | 8 Ore, 3 Dragon Leather, 2 Crystal Orb | 2,500 gp | Crafting 15 |
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Abyssal Rod | 12 Ore, 5 Fish Leather, 4 Crystal Orb | 3,500 gp | Crafting 20 |
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Volcanic Rod | 18 Ore, 6 Crystal Orb | 6,000 gp | Crafting 35, Mining 25 |
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Crystal Pickaxe | 20 Ore, 4 Dragon Leather, 8 Crystal Orb | 8,000 gp | Crafting 40, Mining 30 |
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Primordial Obsidian Cleaver | 20 Ore, 6 Demonic Leather, 6 Crystal Orb | 9,000 gp | Crafting 40 |
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Celestial Rod | 25 Ore, 12 Fish Leather, 10 Crystal Orb | 11,000 gp | Crafting 50 |
The Forge also crafts Giant Gems (Crafting 55) and attribution runes (Crafting 40) — covered in their own sections below.
The Iron Hammer is the blacksmith's core tool: you must carry one to forge anything. Each character can claim a free Iron Hammer from a quest chest in the Minotaur Mountain.
Beyond forging, the Iron Hammer lets you break metal equipment back into Ore — perfect for recycling rare drops you don't need. Here's how:
Only equipment with real attributes / rarity can be broken (the better and rarer the item, the more Ore you get, anywhere from a couple of bars up to a small pile). As in classic blacksmithing, a break can occasionally yield nothing — metal is unforgiving.
Every pie restores 30 food and grants a 10-minute buff. Lasagna is the master dish: it restores 40 food and stacks several bonuses for 15 minutes. All cooking materials are common fruit, flour, meat, cheese and fish — flour is milled from wheat the classic way.
| Image | Dish | Materials | Buff | Requirement |
|---|---|---|---|---|
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Apple Pie | 2 Flour, 3 Red Apple | +5 Sword / Axe / Club | Cooking 0 |
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Pumpkin Pie | 2 Flour, 1 Pumpkin | +8% Max Health | Cooking 0 |
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Pecan Pie | 2 Flour, 3 Bunch of Wheat, 1 Cookie | +8 Shielding | Cooking 0 |
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Lemon Pie | 2 Flour, 3 Orange | +8 Fishing | Cooking 5 |
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Red Berry Pie | 2 Flour, 2 Cherry, 2 Strawberry | +3 Magic Level | Cooking 5 |
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Chocolate Pie | 2 Flour, 3 Cookie | +2 Magic Level, +2 Melee | Cooking 10 |
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Cherry Pie | 2 Flour, 5 Cherry | +6 Distance | Cooking 10 |
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Strawberry Pie | 2 Flour, 5 Strawberry | +8% Max Mana | Cooking 10 |
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Lasagna | 2 Flour, 2 Meat, 1 Cheese, 1 Fish | +3 Melee, +2 Magic Level, +5% Max HP/Mana | Cooking 20 |
Note: food buffs are temporary stat boosts — only one food buff can be active at a time, and eating a new pie refreshes it. Pies are perfect to pop right before a hunt or a tough fight.
The pinnacle of the crafting tree. Giant Gems are forged at Crafting 55 from handfuls of raw gems (mined from rocks), Ore and Crystal Orbs — the hardest, most expensive crafts in the game. Use one to crush it and absorb a powerful 30-minute buff. Only one gem buff can be active at a time.
| Image | Giant Gem | Materials (Crafting 55) | Buff — 30 min |
|---|---|---|---|
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Giant Ruby | 10 Small Ruby, 15 Ore, 8 Crystal Orb | +5 Magic Level, +15% Max Mana |
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Giant Emerald | 10 Small Emerald, 15 Ore, 8 Crystal Orb | +15% Max Health |
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Giant Sapphire | 10 Small Sapphire, 15 Ore, 8 Crystal Orb | +8 Magic Level |
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Giant Amethyst | 10 Small Amethyst, 15 Ore, 8 Crystal Orb | +8 Melee (Sword/Axe/Club), +5 Shielding |
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Giant Diamond | 10 Small Diamond, 20 Ore, 12 Crystal Orb | +5 Melee, +5 Distance, +4 Magic, +10% Max HP & Mana |
Attribution runes permanently enhance your equipment. Use a rune "with" a matching piece of gear to add a bonus; each item can absorb up to 5 runes of the same kind (the bonus stacks). The success chance is 40% + Crafting × 0.5 (cap 90%), and the rune is always consumed — win or lose. Runes coexist with rarity bonuses, so you can enhance an item you've already upgraded.
| Image | Rune | Applies to | Bonus (up to 5×) |
|---|---|---|---|
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Ember Rune | Weapon | +3 Attack per rune |
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Protector Rune | Shield | +2 Defense per rune |
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Obsidian Rune | Helmet | +2 Armor per rune |
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Aegis Rune | Legs | +2 Armor per rune |
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Astral Rune | Boots | +1 Armor per rune |
Craft them at the Forge (Crafting 40, from Ore, Crystal Orbs and a raw gem), or find a Mystic Bag — a rare drop from Demons and other elite creatures that, when used, opens into a random rune.
Professions are also a path of prestige. As you master them you earn achievements that pay out a new currency — Ancient Coins — and open the door to a hunters' organisation.
Found in the Temple of Thais. Ask him about any profession (in English or Portuguese) to hear your level and status. He unlocks a profession the instant you qualify and hands out its outfit on request.
Also in the Temple of Thais. This guild buys your leathers for Ancient Coins, with better prices unlocked as your rank rises (rank grows with the achievements you earn). The rarest hides — dragon and demonic — require a higher rank to sell.
| Achievement | Earned by | Ancient Coins |
|---|---|---|
| Apprentice (per profession) | Unlock a profession |
5 each
|
| Master (per profession) | Reach skill level 50 |
15 each
|
| Grandmaster (per profession) | Reach skill level 100 |
40 each
|
| Versatile | Unlock all five professions |
50
|
There are 16 achievements in total (one Apprentice, one Master and one Grandmaster per profession, plus the grand Versatile reward). Type !conquistas in-game to review which you've earned and your Ancient Coin total.
Crafted tools, leathers, gems and dishes carry a colored border that marks their grade at a glance. The same color scale used by the Rarity Upgrade system applies here, capped at Epic:
| Grade | Tier | Examples |
|---|---|---|
| Uncommon | Tier I | Starter tools, Fish Leather, Crystal Orb, every pie |
| Rare | Tier II | Tier II tools, Dragon Leather, Lasagna |
| Epic | Tier III | Tier III tools, Demonic Leather, Volcanic Rod, Giant Gems |
The border is stamped the moment an item is created (forged, baked, mined or skinned). See the Rarity Upgrade page for the full rarity color scale.
Crafting is probabilistic (Miracle-style): chance = base + skill × multiplier, capped at 95%. On a failure the materials are consumed but no item and no gold are spent. Move the sliders to your skill level.
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